Trauma Team 2077
Trauma Team International or TT-2077, a nod to Treasure Trap and simpler games, and a nod to a genre I adore and a concept I think has legs.
It is not related to this Trauma team but I feel if I dig, the lack of game content for the Trauma Team it is referring to is in some way due to this past art existing in the same medium and the potential for financial and creative havoc is could of caused so I mention for clarity.
It is a reference to the Cyberpunk2077 Trauma Team https://cyberpunk.fandom.com/wiki/Trauma_Team and the Darkhorse Comic of the same material https://en.wikipedia.org/wiki/Cyberpunk_2077:_Trauma_Team
Lets start with some web presence https://github.com/abuxton/TT-2077 and https://abuxton.github.io/TT-2077.
Now some initial thoughts;
- Coloured sets; C&C (yellow), Trauma room (red), Transport (blue, green), Missions (back light, stark light and colour sets)
- locations; C&C, Trauma Room, Transports, bunkhouse, training ground, briefing rooms
- Props; TT membership cards, creds, badges & ID, costume, computers, seats and rigs (gun stands, medi stands), medi tank (think banfa tank from Star wars)
- Format; Mission based run outs to recover clients, dungeons with guns, street scenes short fast violent, tense, not always violent, can you run a detective story line through the game
- Story and arc; does it support long term arc, do I want it to.
Finally, lets not let people free range too much, Cyberpuk2077 is the theme, Trauma Team the core and a nice Pinterest board always helps https://www.pinterest.co.uk/digitaladeptmk2/rcg-tt2077/